Press Kit
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Factsheet
Game
Dream Team Supreme
Genre
Roguelike deckbuilder
Players
1 offline or 2 online co-op
Developer
Big Adventure Ltd
Wellington, New Zealand
Platform
Release Date
Coming soon
Contact
olivier@bigadventure.games
Socials
Website
Dream Team Supreme is a 2D roguelike deckbuilder where you pilot the giant robot Super Supreme against a horde of monsters of the week. Whether solo or online coop, you discover the cartridges that command Super Supreme and make strategic decisions that mod your robot. You'll need serious brain power in that million tons of awesome to traverse the procedurally-generated and battered world, overcome monsters, and stop the source of the invasion!
New mechanic alert!
The beat sequence starts each turn as a blank canvas. Cleverly choose how to slot your cartridges into it, and program Super Supreme with the winning moves! Single and dual-sided cartridges make for different shaped puzzle pieces to solve the beat sequence with. Drawing cartridges from 2 different decks provides ample synergies and fantastic power.
Online cooperative play!
Two heads are better than one. When the monsters put pressure on Super Supreme, talking through problems and ideas with a friend is more enjoyable. The camaraderie and team spirit uplift the whole experience. Working together on a combo feels like a giant robot high fiving itself.
Fresh theme and art style!
No more hunting rats crawling through dark dungeons. Piloting Super Supreme feels like taking your favorite toy outside for an adventure in the sun. The horde of monsters of the week keep things light-hearted and wacky enough to feel like your imagination is running wild!
History
The first Dream Team Supreme demo released on itch.io in October 2024, along with the PAX Aus showcase. Free updates continue to roll out regularly on itch.io and Steam. Early Access is planned for 2025, where the updates will continue until launch.
Company
Big Adventure exists to learn from and serve the market of RLDB players.
The studio approach is to gather feedback throughout the development cycle via user tests, surveys, behavioural analytics, reviews, comments, bugs. All of the learnings are used to build practical experience developing RLDB, refine processes to work more effectively, growing a culture curious about RLDB players and their motivations.
The studio strategy is pretty simple:
Build a prototype to find the fun.
Build a demo to gather feedback and nurture demand.
Build a game to satisfy player expectations.
And anywhere along the way, abandon products that don’t meet company or audience standards.
Company values
Together, To Get There
Yeah, Science!
Stay On Target
Founded in 2021, Big Adventure is based in Wellington, New Zealand.
Videos
Images
Branding
Game name logo in white
Company name logo in white
Game name logo in black
Company name logo in black
Reach out to olivier@bigadventure.games for inquiries
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