It’s time to let players in on the fun!
At Big Adventure, our goal is to master making and releasing engaging roguelike deckbuilders. Players determine our success, so it is vital that their feedback is heard early and often. From the moment we find the fun in a prototype, we want to develop and nurture the demand for that experience along with our players, and then deliver on those expectations. We grew up playing and loving games, now that we make them, we recognize and embrace that players have a desire to play a bigger part in their gaming experience.
Together to get there
Let’s work together on solving one problem at a time.
Stay on target
Let’s add value towards each sprint goal while avoiding side quests.
Let’s test theories and learn from empirical observations.
We need your help
Is this you?
About the roles:
Tech expert of the team, we need someone to make technical decisions for the group and teach others what they know.
Art director of the team, we need someone to make style decisions for the group and teach others what they know.
Game designer of the team, we need someone to make design decisions for the group and teach others what they know.
Audio expert of the team, we need someone to make sound design decisions for the group and teach others what they know.
Social media expert of the team, we need someone to grow our audience for the group and teach others what they know.
Or is this Someone you know?
Contributing to sprint goals
Helping players discover our games
Helping team improve how it works together
Helping company improve how it works together
We are a startup and that means two things:
There will be tasks to do that none of us have done before, roll up your sleeves.
Your thoughts and learnings will count for a lot in our small crew, we want your voice to be heard.
Do you often wonder, “how does this work?” and then make a draft to find out?
Do you enjoy making games as much as you like playing them?
Do you love it when your imagination and creativity come together as an expression of pure joy on a player’s face?
Does your digital art have tons of hidden layers because you tried a lot of ideas before you chose the best one?
Do you feel the need to explore different styles, tones, and colour palettes to find the right match?
Do you love it when you stop a conversation with “wait, let me show you”, make a quick sketch only to hear “aha, I get it…”
Do you wake up in the morning thinking, "how can I make today more fun for everyone?"
Do paper prototypes clutter your home like you're trying to solve a cold case?
Do you love it when you share your ideas with others and the first thing you hear is "Yes, and..."?
Thinking of joining the team?
If the forms don't display, please log into Google in your browser.
don't forget to email your CV to "email@example.com"
Programmer @ PikPok
Event Manager @ New Zealand Games Festival
Tutor @ Victoria University of Wellington
Released on PC, iOS, Android, Switch, PS5, PS4, XBSX, XB1
Released IP for new Netflix platform
Proficient coding in C#, Python, Haxe, Java
Developed in Unity = 7 games
Jammed > 20 game jams
olivier Youhak Chrun
Product Manager @ PikPok
Localization Quality Assurance Manager @ Keywords/Babel
Test Lead @ Keywords/VMC
F2P Mobile MoM revenue +66% after 1 year
Released new IP on time, on budget, for Apple Arcade platform launch
Managed > 200 employees (at a time)
Mentored > 100 leaders
Product Managed = 5 games
Delivered LQA > 300 games
Delivered FQA > 30 games
Jammed > 30 game jams