Big Adventure

It’s time to let players in on the fun!

At Big Adventure, our goal is to master making and releasing engaging roguelike deckbuilders. Players determine our success, so it is vital that their feedback is heard early and often. From the moment we find the fun in a prototype, we want to develop and nurture the demand for that experience along with our players, and then deliver on those expectations. We grew up playing and loving games, now that we make them, we recognize and embrace that players have a desire to play a bigger part in their gaming experience.

COMPANY VALUES

Together to get there

Let’s work together on solving one problem at a time.

Stay on target

Let’s add value towards each sprint goal while avoiding side quests.

Yeah, Science!

Let’s test theories and learn from empirical observations.

We need your help

Is this you?

About the roles:

  • Tech expert of the team, we need someone to make technical decisions for the group and teach others what they know.

  • Art director of the team, we need someone to make style decisions for the group and teach others what they know.

  • Game designer of the team, we need someone to make design decisions for the group and teach others what they know.

  • Audio expert of the team, we need someone to make sound design decisions for the group and teach others what they know.

  • Social media expert of the team, we need someone to grow our audience for the group and teach others what they know.

Or is this Someone you know?

Responsibilities included:

  • Contributing to sprint goals

  • Developing games

  • Helping players discover our games

  • Helping team improve how it works together

  • Helping company improve how it works together

  • Learning everyday

We are a startup and that means two things:

  • There will be tasks to do that none of us have done before, roll up your sleeves.

  • Your thoughts and learnings will count for a lot in our small crew, we want your voice to be heard.

C# Programmer

  • Do you often wonder, “how does this work?” and then make a draft to find out?

  • Do you enjoy making games as much as you like playing them?

  • Do you love it when your imagination and creativity come together as an expression of pure joy on a player’s face?

2D/UI Artist

  • Does your digital art have tons of hidden layers because you tried a lot of ideas before you chose the best one?

  • Do you feel the need to explore different styles, tones, and colour palettes to find the right match?

  • Do you love it when you stop a conversation with “wait, let me show you”, make a quick sketch only to hear “aha, I get it…”

Game Designer

  • Do you wake up in the morning thinking, "how can I make today more fun for everyone?"

  • Do paper prototypes clutter your home like you're trying to solve a cold case?

  • Do you love it when you share your ideas with others and the first thing you hear is "Yes, and..."?

Thinking of joining the team?

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don't forget to email your CV to "olivier@bigadventure.games"

Current squad

Sami Habib

Experience

  • Programmer @ PikPok

  • Event Manager @ New Zealand Games Festival

  • Tutor @ Victoria University of Wellington

Track record

  • Released on PC, iOS, Android, Switch, PS5, PS4, XBSX, XB1

  • Released IP for new Netflix platform

  • Proficient coding in C#, Python, Haxe, Java

  • Developed in Unity = 7 games

  • Jammed > 20 game jams




olivier Youhak Chrun

Experience

  • Product Manager @ PikPok

  • Localization Quality Assurance Manager @ Keywords/Babel

  • Test Lead @ Keywords/VMC

Track record

  • F2P Mobile MoM revenue +66% after 1 year

  • Released new IP on time, on budget, for Apple Arcade platform launch

  • Managed > 200 employees (at a time)

  • Mentored > 100 leaders

  • Product Managed = 5 games

  • Delivered LQA > 300 games

  • Delivered FQA > 30 games

  • Jammed > 30 game jams

Reach out to olivier@bigadventure.games for inquiries