Big Adventure

 It’s time to let players in on the fun!

At Big Adventure, our goal is to master making and releasing engaging roguelike deckbuilders. Players determine our success, so it is vital that their feedback is heard early and often. From the moment we find the fun in a prototype, we want to develop and nurture the demand for that experience along with our players, and then deliver on those expectations. We grew up playing and loving games, now that we make them, we recognize and embrace that players have a desire to play a bigger part in their gaming experience.


Together to get there

Let’s work together on solving one problem at a time.

Stay on target

Let’s add value towards each sprint goal while avoiding side quests.

Yeah, Science!

Let’s test theories and learn from empirical observations.

We need your help

Is this you?

Responsibilities included:

Or is this Someone you know?

We are a startup and that means two things:

2D/UI Artist

Game Designer

Thinking of joining the team?

If the forms don't display, please log into Google in your browser.

don't forget to email your CV to ""

Current squad

Sami Habib


Track record

olivier Youhak Chrun


Track record

Reach out to for inquiries